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UndeadLeech
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I have a GameLayout class, which is a View class for animating a Sprite, next to my main game XML.
I update this animation by using view.invalidate() in the Runnable of my main game activity. So every time the run() method is called the Bitmap updates 4 times (so it's exactly through 1 time).
My problem is, that if I click on the button on my XML the Bitmap sometimes refreshs, too, what destroys everything.
If you have any solutions for my problem how I can avoid my Image to refresh please tell me.
This is the GameLayout class:
And this is my main Game Activity:
Would be nice if you could help me out with this!
I update this animation by using view.invalidate() in the Runnable of my main game activity. So every time the run() method is called the Bitmap updates 4 times (so it's exactly through 1 time).
My problem is, that if I click on the button on my XML the Bitmap sometimes refreshs, too, what destroys everything.
If you have any solutions for my problem how I can avoid my Image to refresh please tell me.
This is the GameLayout class:
Code:
public class GameLayout extends View
{
private Sprite sprite;
private Bitmap bmp;
public GameLayout(Context context)
{
super(context);
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.froschanimation);
sprite = new Sprite(bmp, 0, 0, 400, 100, 5, 4);
}
@Override
protected void onDraw(Canvas canvas)
{
sprite.draw(canvas);
update(System.currentTimeMillis());
}
public void update(long currentTimeMillis)
{
sprite.update(currentTimeMillis);
}
}
Code:
public class GameActivity extends Activity implements OnClickListener, Runnable
{
private int punkte;
private int highscore;
private Handler handler = new Handler();
private int balken = 0;
private boolean abnehmend = false;
private int Klick = 0;
private boolean balkenAktiv = true;
private boolean gewartet = false;
private int versuche;
private View view;
private int counter = 0;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// inflate mainXML->
View mainView = getLayoutInflater().inflate(R.layout.activity_game, null);
// find container->
LinearLayout container = (LinearLayout) mainView.findViewById(R.id.container);
// initialize your custom view->
view = new GameLayout(this);
// add your custom view to container->
container.addView(view);
setContentView(mainView);
versuche = leseVersuche();
highscore = leseHighscore();
setupActionBar();
neueRunde();
Button button = (Button) findViewById(R.id.thebutton);
button.setOnClickListener(this);
}
/**
* Set up the {@link android.app.ActionBar}, if the API is available.
*/
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
private void setupActionBar()
{
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
{
getActionBar().setDisplayHomeAsUpEnabled(true);
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.game, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
switch (item.getItemId())
{
case android.R.id.home:
NavUtils.navigateUpFromSameTask(this);
return true;
}
return super.onOptionsItemSelected(item);
}
private void neueRunde()
{
punkte = 0;
refreshScreen();
}
private void refreshScreen()
{
TextView tvPunkte = (TextView) findViewById(R.id.points);
tvPunkte.setText("Punkte: " + Integer.toString(punkte));
TextView tvHighscores = (TextView) findViewById(R.id.highscores);
tvHighscores.setText("Highscore: " + Integer.toString(highscore));
TextView tvVersuche = (TextView) findViewById(R.id.versuches);
tvVersuche.setText("Versuche: " + Integer.toString(versuche));
}
@Override
public void onClick(View v)
{
if(Klick == 0)
{
handler.postDelayed(this, 0);
Klick = 1;
}
else
{
if(Klick == 1)
{
balkenAktiv = false;
handler.postDelayed(this, 500);
punkte = balken;
versuche++;
schreibeVersuche(versuche);
highscore += punkte;
schreibeHighscore(highscore);
Klick = 2;
refreshScreen();
}
else
{
if(Klick == 2)
{
Klick = 0;
punkte = 0;
balken = 0;
ProgressBar proBar = (ProgressBar) findViewById(R.id.sprung);
proBar.setProgress(balken);
refreshScreen();
}
}
}
}
@Override
public void run()
{
if(balkenAktiv == true)
{
gewartet = false;
ProgressBar proBar = (ProgressBar) findViewById(R.id.sprung);
if(abnehmend == false)
{
if(balken < 100)
{
balken+=5;
proBar.setProgress(balken);
refreshScreen();
handler.postDelayed(this, 0);
}
else if(balken == 100)
{
abnehmend = true;
proBar.setProgress(balken);
refreshScreen();
handler.postDelayed(this, 0);
}
}
else if(abnehmend == true)
{
if(balken > 0)
{
balken-=5;
proBar.setProgress(balken);
refreshScreen();
handler.postDelayed(this, 0);
}
else if (balken == 0)
{
abnehmend = false;
proBar.setProgress(balken);
refreshScreen();
handler.postDelayed(this, 0);
}
}
}
else if (balkenAktiv == false)
{
if(gewartet == true)
{
if(counter < 4)
{
counter++;
view.invalidate();
handler.postDelayed(this, 500);
}
else if (counter >= 4)
{
balkenAktiv = true;
counter = 0;
}
}
gewartet = true;
}
}
private void schreibeHighscore(int highscore)
{
SharedPreferences pref = getSharedPreferences("GAME", 0);
SharedPreferences.Editor editor = pref.edit();
editor.putInt("HIGHSCORE", highscore);
editor.commit();
}
private void schreibeVersuche(int versuche)
{
SharedPreferences pref = getSharedPreferences("GAME", 0);
SharedPreferences.Editor editor = pref.edit();
editor.putInt("VERSUCHE", versuche);
editor.commit();
}
private int leseVersuche()
{
SharedPreferences pref = getSharedPreferences("GAME", 0);
return pref.getInt("VERSUCHE", 0);
}
private int leseHighscore()
{
SharedPreferences pref = getSharedPreferences("GAME", 0);
return pref.getInt("HIGHSCORE", 0);
}
}